Building the first digital life form. Open source.
Explore the Worm
Worms are soft and squishy. So our model has to be too.
We are building in the physics of muscles, soft tissues and fluids. Because it matters.
Thanks to our kickstarter backers we have developed WormSim, a new interactive way to play with
the worm in your browser and be up to date with our modeling progress!
We're exploring the development of the worm via DevoWorm, an interdisciplinary project under the
OpenWorm umbrella, focused on developmental processes in Nematodes and other forms of life
through data analysis, visualization, and simulation.
We created a 3D Browser to let everybody take the worm apart.
Zoom, rotate and peel back layers of a 3D worm without getting your hands dirty.
Every neuron the worm has, and how they connect. Everything in its right place. Now we are
bringing it to life.
We are engineering Geppetto, a plug-and-play platform to power simulations of biological
systems... from your web browser.
We are using optimization techniques such as genetic algorithms to fine-tune our models to fit
experimental data from real cellular recordings.
It's evolution, baby.
Because modeling a simple nervous system is a first step toward fully understanding complex systems like the human brain.
By rejecting red tape and building a community of engineers, scientists, and other motivated volunteers from around the world.
See more coverage of OpenWorm in the news here.
We use Slack to communicate and coordinate our daily activities, you are welcome to join us!
For an invitation, fill out our volunteer application form.
All the code, data and models produced as part of the OpenWorm project are open-source under the MIT
All the code produced as part of the OpenWorm project is on
licence. Different sub-projects
are hosted in different repositories.
The tasks we are currently working on are tracked on GitHub under different
When is the next OpenWorm hangout or event? Checkout our
to find out!